![]() In this state, they will still stress your party, but only in battle. Heroes that receive the Blood while in Craving state will enter Bloodlust, which negates all debuffs and give them +4 speed, +25% damage and +15% on all resistances, that's massive if you can afford it. They will also suffer stress and damage while camping. As time progress, effect of the curse will get worse, as your hero will enter a Craving state, which further increase its speed at the cost of a bigger and now dangerous drops in resistances and max health, and will make him aggressive toward the rest of your team, causing stress and damage from time to time while often refusing healing from team mates. Second, what does the curse really do ? Once infected, heroes will suffer heavy damage from holy water and receive a small increase in speed at the cost of negligeable resistances and max health drop. As time passes, those enemies will spread to other dungeons, becomming more and more frequent until you advance the Courtyard quests. RNG may play a small part here, but nothing insurmountable. Parties that are able to dispose of them quickly (speed & damage) or avoid getting hit (dodge mostly, you won't be able to stun some of them) will get out clean, or at least cleaner. ![]() Some of their attacks, not all of them, will inflict the Crimson Curse to your heroes when dealing damage. ![]() First, how does one actually get the curse ? After a couple of weeks, you'll unlock a special quest to the Courtyard, which features special enemies. ![]()
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