![]() ![]() Nice detail: For the heck of it GTA V got an additional driving view that mounts the camera on a car’s hood, similar to what you may know from many racing games. If you are sensitive to the comfort issues inherent to AFR 3D, vorpX’s built in 3D methods are still available without losing the other benefits of the more direct connection like positional tracking and decoupled walk/look. They also add Alternate Frame Geometry 3D for both games. The connection mods implement perfect 1:1 headtracking, decoupled walk/look/aim, auto switching to EdgePeek in cutscenes and menu screens for improved comfort, and unique VR optimized cameras for both games that get rid of nauseating head bobbing and whenever possible the equally nauseating moments where the games briefly take away control, e.g. Both are still somewhat beta, but good enough for a first public release. Originally this was supposed to be just a maintenance update, but in the end became an almost-major-release due to two huge additions in the form of vorpX connection mods for GTA V and Red Dead Redemption 2 that provide a great out-of-the box FullVR experience for both games. Deus Ex: Mankind Divided: DX12 support added (Z3D), for G3D stick to DX11.Dead Island: support for Definitive Edition added.Nier: Automata: support for Game Pass Edition added.Vampire: Bloodlines: automated settings applied correctly for community patch.Red Dead Redemption II: hints were not shown on start, script DLL updated.Improved: DX11 G3D authoring auto projection search can handle nested structs.Improved: reduced CPU usage while checking for newly launched programs.Fixed: Dark Souls Remastered (and potentially other DX11 games) could deadlock.Fixed: Dark Souls Prepare To Die Edition (and potentially other DX9 games) could get caught in a device reset loop when run fullscreen.Call of Juarez) did not work correctly with recently introduced matrix array transforms. Fixed: Saving shader definitions did not work under some circumstances.Fixed: Delayed hooking did not work under some circumstances (e.g.The actual version number is shown in the bottom/left corner of the game window. Note that the config app will still display 21.2.1 as version number since there have been no changes to it. This is a maintenance release with the below changes and fixes. ![]() ![]() I know it’s subjective, and most will prefer a more accurate image, free of artifacts, but just thought I’d mention this opinion in case there were some way to extend the range of the new sharpen, or include the old filters as alternatives.Īnyhow, I look forward to playing more with this when I return. I’m using Assassin’s Creed Origins/Odyssey as test cases for high res Z3D 3200×2880.Īt least these are my observations off the bat. It’s subtle effect, but adds just enough to better discern objects in the distance, like individual trees and their leaves, and makes terrain textures look slightly more detailed – even if artificially. The old filter seems to have a higher contrast defining edges, adding more black to contour lines and textures, in turn making the overall scene look slightly more complex. I think the new combination has a more natural “smooth” look, perhaps more stable and more accurate, but I may still prefer the old method with Sharpen 2.0 and Crystal image Normal. 2.0 on this filter seems about as strong as 1.0 of the old. Initial impressions are that it looks pretty good (much clearer than previous vorpX defaults) although noticeably softer than I’m used to at max sharpen. Glad i got a chance to check this out tonight, before I’m out of town for a week. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |